Thursday, October 17, 2019

How can cities become more sustainable Compare and contrast cities in Essay - 1

How can cities become more sustainable Compare and contrast cities in the developed world and cities in the developing world - Essay Example Most of these cities had less than one million population in the beginning of 19th century; that surpassed to more than 10 millions in subsequent periods causing great distress on resources of water, clean air, energy. Situation in some of the cities in developing countries such as Shanghai, Mumbai or Sao Paulo is different. The density of these urban centers is more than double of that seen in the London or New York. All these cities are growing at the rate of 2 to 6 percent per annum and likely to cause further stress on the resources and derail the ecosystem. If this continues, the sustainability of the cities is in jeopardy unless some new ways are found. Cities in the Developed World London, Paris, California, New York all have become the huge unrestrained consumption centers of cheap energy and profligate material supplies that has caused ecological imbalances in those countries. As mentioned by Rees, William (2009) in Scientific American in its March issue, â€Å"Politicians and planners have shaped cities with no regard for resource use or ecological concerns. Over the years building and infrastructure have consumed more than 40 percent of material and a third of energy.† He warns that all this must end. ... Rees is of the opinion that sprawling land areas for living increase the energy need by way of unnecessary transportation for work and shopping. Reliance on automobiles and cars should be reduced by providing path ways for cycling, and walking. Public transport system should be made efficient to avoid the use of personal vehicles. Recycling of used materials is a necessity and that should be done to lessen the use of fresh material so that natural resources can be conserved for a longer period of time. Cogeneration of electricity and waste heat recovery is need of a day to reduce per capita consumption of fresh energy. Energy efficiency and renewable energy are the good propositions but the big question is that city like San Francisco releases 78 percent of its greenhouse gases from the cars and transportation and only 17 percent from buildings and this is true for all major cities of North America. The solution essentially lies at using mass transit system and eliminating the use of personal vehicles as much as possible. Personal vehicle density in most of the US cities is so high that this is a single most cause of green house gases across all major US and cities of Europe. And solution lies in reducing or eliminating the use of these personal vehicles that can help reduce the green house emissions drastically and put the eco system in balance. Cities of Developing World In contrast to the cities of developed economies, there are cities of developing countries such as Sao Paulo, Shanghai, and Mumbai, where issues are, more than green house gases, inadequate availability of potable water, absence of proper sanitation facilities to slum dwellers, and cleanliness. More than one million people is said to have been living in slum area within

Wednesday, October 16, 2019

Corporations (Research) Essay Example | Topics and Well Written Essays - 1000 words

Corporations (Research) - Essay Example Legal responsibility indicates that organizations must fulfill their economic objectives within the legal framework requirements. Ethical responsibility requires the organizations to follow the moral rules. Discretionary responsibility incorporates those activities of an organization that are not mandated, not required by law, and not expected of organizations in an ethical sense (cf. Carroll, 1979, p. 500). For instance, organizations fulfill their discretionary responsibility by providing a day-care center for working mothers. (Maignan and Ferrell, 2000, p. 283) Corporate social responsibility (CSR) is an approach to business activities encompassing the basic questions relating to the role and purpose organizations play in the society. Central to this approach is the pledge to the so-called triple bottom-line of economic, social and environmental concerns. As per the principle of CSR, business must recognize that they get legitimacy to do business in society and must account for their social and environmental impact accordingly. As the business organizations are operating in the society, so the businesses must give something back to the society. By the same token, it is expected that business concerns will behave responsibly and will not engage in any activities that will cause harm to the society. NGOs and other campaigning organizations are putting pressure on certain Multinational companies, especially those engaged in hazardous activities like biological, mining, chemical and oil sectors. Nevertheless, in spite of the pressure from NGOs , promotion of CSR activities within the business practices of the organizations is also very strong. Some of the advantages for integrating CSR principles encompass reduction of risk, higher satisfaction among employees, low employee turnover and securing long-term financial performance. (Susan, 2003, P. 130) Organizations have noticed that social responsibility is good for their business for, and from, each part of the seven main azimuths within which they carry out their business activities. These parts are their shareholders and potential investors; managers; employees; customers; business partners and contractors or suppliers; the natural environment; and the communities within which they operate, including national governments. (Michael, 2003, P. 4). The social performance of an organization is a very crucial factor for the overall success of a business entity. If an organization engages in activities that adversely affect the environment, the environmentalists will surely speak against the organization that will badly affect the social performance of the organization. Furthermore, poor social performance will drive away potential investors. In today's increasingly competitive business world no business concern will want to loose the confidence of its potential investors. Today consumers avoid what they consider as socially irresponsibly made products or products of businesses that have allegedly not acted in the best interest of the society. (Michael, 2003, P. 3). It stands to reason that no business concern will surely take the risk of loosing its customer by acting against the interest of the s

Tuesday, October 15, 2019

Cold war crisis and wars Term Paper Example | Topics and Well Written Essays - 2000 words

Cold war crisis and wars - Term Paper Example Therefore, the case of the USA was in absolute terms a paradox. In the course of defining itself as well as protecting itself from the aggression of the Nazi Germany, the other superpower that took part in the WWII, (the Soviet Union) ended up as having the biggest army in the whole globe. Just like the USA, the Soviet Union had gained a lot of muscle since the Asian and European rivals had experienced gigantic losses during the war. Politics had it that immediately after World War II, the USA would emerge to the top as the nation with the most influence and power while the Soviet Union would come in second, but the second rankers were not satisfied with this fate. The Soviet Union was ready to do anything to move to the top of every nation in the world. But to make matters even worse, they were at a relatively distant second. This is due to the fact that even if the Soviet Union had moved strides ahead in given sectors, some had lagged behind. Hundreds of thousands of people and a g ood number of towns, cities and villages had been lost during the war. Reconstruction was the main task, which the Soviet Union faced after the war, thus. Also the nation had to prove that it had legitimacy in diplomacy following years of sidelining by other close countries and that the Joseph Stalin’s government would use other means other than military power to forge ahead. Origin of the Cold War and Causes Therefore, faced with all the forces from outside, it is usually argued that USA involved itself in this war that was to be known as the Cold War. It is in the 1990s, though, that it was clear to many about the boundaries that were brought about by the cold war. It is said that the Cold War was in existence for four decades and a half. That is, from 1945 to 1990 as Gregory and Balkin say in their book. This term â€Å"Cold War† can trace its origin from the speech of financier Baruch in 1947 and this signified a time period of hostility and rivalry that was first witnessed between the Soviet Union and the US and that was an issue of hostility short of combat only. (Gregory and Balkin, 2003 p263) The other perception with regards to the origin of Cold War is as presented by King Lisa in the ‘Origins of the Cold War’ study. The author puts it that it all started with the Hiroshima bombing where the US was the nation responsible and it happened in August 1945. The city together with half of its dwellers faced the worse end. Two days following this bombing Russia made a declaration of war against Japan. The war on Japan declaration had however not started in 1945, it had all began in the 1943’s Teheran conference where the Soviet Union made a reaffirmation that it would attack Japan subsequent to the loss to Germans. In other two conferences, Potsdam’s and Yalta’s, Russia also declared their entry into war with Asia came August 9th in 1945, just after the August 6th Hiroshima bombing, another atomic bomb hit Nag asaki. Following the surrender that happened later in mid August 1945 it rendered the planned attack on Japan useless. It is noted that Joseph Stalin was not convinced by the two bombings as the usual kind of occurrences in a war but as sabotage. It was a plan by Britain and the US to use these atomic bombs to put Japan out of the war just before Russians implemented their plan. This was just before Russia had accepted taking part in the war against Japan. Also the USA’s bombings of Japan were seen as a move to ensure that Russia did not get the territory that had been taken by

Monday, October 14, 2019

Video game controversy Essay Example for Free

Video game controversy Essay Video game controversies are unresolved societal and scientific arguments about whether or not the content of video games can change the behavior and attitudes of a player. Since the early 1980s, advocates of video games have emphasized their use as an expressive medium, arguing for their protection under the laws governing freedom of speech and also as an educational tool. Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions. The positive and negative characteristics and effects of video games are the subject of scientific study. Results of investigations into links between video games and addiction, aggression, violence, social development, and a variety of stereotyping and sexual morality issues are debated God Of War Series – Saudi Arabia The Guy Game – USA 8. RapeLay – Argentina/Indonesia/Malaysia/Thailand EA Sports MMA – Denmark Manhunt 2 – Various Postal 2 http://whatculture. com/gaming/10-infamously-banned-games-around-world. php/11 10 Video Game Endings With Disturbing Implications You Totally Missed Read more at http://whatculture. com/gaming/10-video-game-endings-with-disturbing-implications-you-totally-missed. php/2#0LO1TBf6EwdT9Ea3. 99 Heavy Rain: The Neglectful Father Metal Gear Solid 2: The Hangover After the giant Arsenal Gear crashes into New York city and Raiden and Solidus Snake are forced to fight one another (after a myriad of narrative revelations involving pregnancies, double agents and adoption,) Raiden emerges victorious and is reunited with his girlfriend Rose, who is now with child. Aside from a few loose ends, the narrative ends on a nice positive note, with man and his love reunited and a bright new dawn rather insistently represented by the growing life in her belly. But wait†¦ Half of New York is now squashed. People are no doubt dead, thanks to the Arsenal Gear stomping a big hole in Manhattan, and those who survived are likely to take a massive beating from the tax-man in the coming years to fix the damage caused to the Big Apple. It’s rather short-sighted to call this a victory, simply because the hero gets his girl. What about the legacy of destruction, not to mention the giant robot lying in the middle of the city? Noone ever thinks about the clean-up job. Read more at http://whatculture. com/gaming/10-video-game-endings-with-disturbing-implications-you-totally-missed. php/3#t8VahiJ4DfS6AhYp. 99 Medal Of Honor: Warfighter – AWOL Warfighter caused some serious controversy – not least when it was revealed that seven members of Naval Special Warfare Development Group who worked as consultants for EA had been disciplined for releasing classified information – and the ending was another of those modern â€Å"Horrors Of War† endings that sought to make the player think. EA decided to have Preacher weighing up whether to report back for duty, or desert to fix his family life, despite the formerly gleeful embrace of the mythology of the soldier (the idea of them as supermen.). The idea might be half-baked, and slightly odd considering the trajectory of the rest of the narrative (and the presentation of characters specifically) but it was an interesting way to leave the game. But wait? Doesn’t desertion still carry a fairly hefty punishment? Honour and dedication to his family is one thing, but winding up locked up in prison for ignoring a mission (which is presumably what awaits if he were to answer his mobile) is a fairly counter-productive solution. The key thing is that Preacher’s desertion would weaken the unit, especially in deployment, and his punishment would presumably be greater than any â€Å"normal† soldier. There’s also a further implication. Though he’s seen some serious action, and untold horrors of war by the end of the game, and the ending suggests he has had his fill of duty, Warfighter is keen to stress that the soldiers involved are action-hero-like thrill seekers, as opposed to particularly patriotic men. And if Preacher cannot get his thrills from his own army, which he may or may not desert (the implication is he does,) he may find himself tempted to go mercenary, which would presumably be deemed joining another force while AWOL. That’s often called treason (depending on the client,) and the penalty for that tends to be fairly severe†¦ Read more at http://whatculture. com/gaming/10-video-game-endings-with-disturbing-implications-you-totally-missed. php/4#ILEhM7Obvv7HWdJY. 99 Uncharted 2: Shambhala Destroyed. As the events of Uncharted’s excellent sequel come to a head, Nathan Drake is thrust onto a journey of vengeance when Elena (his new lady friend, obviously) is almost killed by a grenade just after the pair discover the invulnerability applications of the blue resin found at the Tree Of Life. Drake gets to the tree just after the nick of time, and watches his latest mortal enemy drink from the tree’s sap and become almost invincible, before deciding the best way to kill him is to explode the sap and then leave Lazarevic to be killed by the Guardians of the secret, sacred city of Shambhala. He dies, Nathan and Elena kiss, and sunsets are ridden off into. But wait†¦ Much like Indiana Jones – the single most careless archaeologist in the history of the subject, thanks to his tendency to destroy previously perfectly preserved artefacts – Nathan Drake is awful at his job. He is supposed to be committed to discovering and preserving articles and locations of historical significance, and yet his destruction of the Tree Of Life pretty carelessly destroys the wonderful kingdom of Shambhala. Rather than sharing the spiritual significance of the place, or helping its inhabitants (such as those Guardians) escape, Drake blows the entire place up, and enjoys a sexy kiss to seal the deal. Quite how he deserves his reputation in the industry is beyond me. Read more at http://whatculture. com/gaming/10-video-game-endings-with-disturbing-implications-you-totally-missed. php/5#2v72bY4C1ojLYBPL. 99 Freedom Fighters: The Russians Are Coming (Back) Read more at http://whatculture. com/gaming/10-video-game-endings-with-disturbing-implications-you-totally-missed. php/7#8VePctXW3iZsJJUx. 99 Hurray, we killed the Russians and stopped them from invading Good Old America! Just like Hollywood always promised us we could. We’ve saved democracy, and hot dogs, and Mountain Dew. It’s time to party, since there definitely won’t be any come back from defying a nation of the might and malevolent will to invade the Greatest Country In The World EVER! But wait†¦ It’s not over. Like termites temporarily pushed away from their quarry, the Russians will inevitably return, and in greater numbers with greater force. They are not to be denied, and though they were once defeated, they won’t be again, with the morbid realisation then being that America is not long for this Earth. It might be a victory party by the end of Freedom Fighters, but there’s no chance it lasted long, as Chris himself points out in the clip below†¦ Read more at http://whatculture. com/gaming/10-video-game-endings-with-disturbing-implications-you-totally-missed. php/7#8VePctXW3iZsJJUx. 99 10 Outrageous Sexy Moments Hidden In Video. Games Read more at http://whatculture.com/gaming/10-outrageous-sexy-moments-hidden-in-video-games. php#MLJkrZvCm3CV6eOt. 99 1. San Andreas – Hot Coffee Mod Where else could we start? San Andreas’ Hot Coffee Mod was the moment that realised ever adults’ fear that their GTA-loving children were playing something not altogether wholesome. As if murder, soliciting prostitutes and revelling in a life of crime weren’t enough San Andreas included the remains of an ultimately cut sex mini-game that cheeky modders found and duly shared with the world. Okay so admittedly it’s pretty difficult to actually do anything other than simulate sex with all of your clothes on, but the grinding was probably more than enough for prudish mothers everywhere to explode with righteous indignation when they discovered their sons playing through the mini-game. Read more at http://whatculture. com/gaming/10-outrageous-sexy-moments-hidden-in-video-games. php#MLJkrZvCm3CV6eOt. 99 Pantless Meryl – MGS A classic. If you followed Metal Gear Solid’s Meryl Silverburgh into the toilet quickly enough when she was disguised as an enemy soldier and you’d catch her with her pants down. Naturally upset, Meryl pulls a gun – which is probably even more understandable given that this is actually the second time it’s possible to catch her in her underwear in the same game. Earlier, when you enter the B1 lock up it’s possible to watch her doing exercises in her pants, provided you’re willing to keep exiting and entering the vents to spy on her – and apparently some gamers were more than willing†¦ Read more at http://whatculture. com/gaming/10-outrageous-sexy-moments-hidden-in-video-games. php/2#5thdRWFtCM0EsfdW. 99 3. SiN Hottub Scene. It’s not exactly the greatest shooter series in the history of the genre, but the Activision published SiN series, which ran on the Quake 2 engine was remarkable for an easter egg that allowed the hero John Blake to break through some walls and spy on the enigmatic and villainous Elxis Sinclaire, owner of biotech firm SiNtex enjoying a bit of bath-time fun. By noclipping through some walls, the player could walk in on Sinclaire in her hot tub (wearing a bikini despite her assumed privacy), rubbing herself and shouting â€Å"sexy† phrases. To be honest, the â€Å"sexy talk† isn’t exactly top notch, by any means, but back in those heavily pixelated days, we had to make do with what we could get. And the site of a nubile sprite fondling her own slightly squared breasts while saying â€Å"rub-a-dub-dub† was about as sexy as it got†¦ Read more at http://whatculture. com/gaming/10-outrageous-sexy-moments-hidden-in-video-games. php/3#FSghlsiY5BXEMz5J. 99 Metroid Sexy Reveal Talk about obligatory semi-nudity! It probably says a great deal about the way gamers and developers think that one of the most profound revelations in the early days of gaming came in the shape of Metroid’s â€Å"secret† female hero. Completing the original game revealed that the hero we had just guided through saving the galaxy was in fact a girl, and just to almost entirely wipe out the Girl Power sentiments of that narrative twist, the developers decided to objectify her just a little bit by having her strip down to a bathing suit for those lucky enough to complete the game. Do it in under three hours – which was basically impossible – and Samus would strip a little further, revealing more skin in a bikini to show her gratitude to the gamer for being so incredibly talented, in a very much not sexist at all manner. Read more at http://whatculture. com/gaming/10-outrageous-sexy-moments-hidden-in-video-games. php/4#DqTImrz17SoMY3zF. 99 Banjo Kazooie’s Dirty Geography Spend enough time exploring Terrydactyland from the air in Banjo Tooie and you’ll see the unmistakable sight of an ejaculating penis carved out of the landscape and coloured conspicuously in emerald green, just in case you missed it first time. You might think it’s just a coincidence, even despite the very obvious design, if it weren’t for the fact that Banjo has previous, and the hidden adult-appropriate secrets hidden in the games could probably run close to the hundreds. It all gets forgiven as Rare’s British sense of humour and fun, but is it really appropriate to have an ejaculating penis is a game so obviously marketed at a younger audience? Well no, but that doesn’t make it any less hilarious. Read more at http://whatculture. com/gaming/10-outrageous-sexy-moments-hidden-in-video-game s. php/5#LV3tCq31g4DwjvCx. 99 GTA IV: Stripper Bonus One of the most notorious GTA moments from the history of the franchise, and facilitated by the move to greater graphics, GTA IV’s stripper sequences were about as authentically sexy as the series had ever got. Sure, up to this point the player had been able to use prostitutes (and kill them for their money,) as well as some cheeky devils gaining access to the Hot Coffee mod previously mentioned, but that was all just pixelated suggestion compared to the rampant sexuality on show in GTA IV. And it was fairly difficult to explain to the girlfriend why you were sitting watching what amounts to a bunch of very cleverly arranged squares making sexy moves – especially when access to the internet and real naked ladies was but a few simple clicks away. Not content with offering â€Å"normal† stripping services, the game’s Pink Triangle Club also provided special services like the particularly colourful dance session below†¦ Read more at http://whatculture.com/gaming/10-outrageous-sexy-moments-hidden-in-video-games. php/7#leuecMuobHdGjsgx. 99 10. Tomb Raider Nudity Strictly speaking, this one doesn’t quite fit with the others, since the infamous Lara Croft Nude cheat code was in fact a great big hoax and resulted in the slinky archaeologist exploding in a shower of limbs, but that doesn’t in any way dillute its infamy or its impact on the controversy-hating communities of complainers who pick up on anything a little untoward. Ironically, the Tomb Raider devs’ trick actually convinced hackers to create a mod that allowed PC gamers the opportunity to see Croft naked, and though it wasn’t hidden in the actual game, the genesis of the mod, and the crucial part the developers played in pulling the switch means the nude mod actually qualifies for this list. Sadly, the closest we ever got to legitimately seeing Lara naked was this ever so slightly titivating, but all too murdery shower scene from Tomb Raider 2. Seems something of an over-reaction to us just hanging around in the bathroom†¦ Read more at http://whatculture. com/gaming/10-outrageous-sexy-moments-hidden-in-video-games. php/10#m1TTIw1UmUll01c4. 99 GTA V: 12 Dirty Hidden Secrets And Easter Eggs You Probably Missed Read more at http://whatculture. com/gaming/gta-v-12-dirty-hidden-secrets-and-easter-eggs-you-probably-missed. php#Ih5PUmoxVDvwArlt. 99 Don’t Be A Perv Taking selfies is a big thing in this Rockstar world, and the fully functioning camera on the player’s phone can lead to some hilarious situations, as we have already pointed out in our recent run-down of the best GTA V selfies we’ve seen so far in the game. Slightly bucking the trend of naughtiness at the same time as reinforcing it, it is possible to take pictures of the topless girls partying at the Playboy Mansion. Unfortunately, and somewhat confusingly, the girls won’t actually react as positively as they would in a real, legitimately organised photoshoot with a photography professional as opposed to a crazed man running through the grounds of their haven with several high-powered weapons and a worrying look on their face. Taking photos with your phone without request will lead to the girls kicking right off, calling you a creep (understandably) and then getting their boyfriends to pick a fight with you. This is clearly only a minor disruption, since fully automatic weapons are far more powerful a dissuasion tool than disgruntled boyfriends. Read more at http://whatculture. com/gaming/gta-v-12-dirty-hidden-secrets-and-easter-eggs-you-probably-missed. php/2#Ffq5iVE9orj3vs8E. 99 Obsessed With 69? There’s nothing childish about Grand Theft Auto’s concept – in fact, it is provocatively anti-childish, and its controversy comes largely because of the way the franchise invites players to enjoy adult activities in a fundamentally child-like way. It’s perverse, occasionally puerile, and hugely entertaining, and it’s mostly thanks to the commitment to story-telling, the vast open-world and the characters – but then you start to notice the little jokes and nods that add a whole new level, such as Rockstar’s apparent obsession with the number 69. It’s nice to see the commitment to furthering the school-yard fascination with the number, and its sexy (and logistically quite difficult) implications, peppered throughout the GTA V world, like the graffiti tag on the back of the Vinewood sign, or the fact that the game has 69 main missions. And if you’re looking even closer, you might find some tittering in the fact that the Los Santos Country Club has a hole length of 169 yards. This of course all follows on from the presence of Area 69 in San Andreas, which was far less sexy than it initially sounded. Read more at http://whatculture. com/gaming/gta-v-12-dirty-hidden-secrets-and-easter-eggs-you-probably-missed. php/3#otq0FVM4OyWlaxqS. 99 10. Goatse 9. The Naughty Gnomes Not even the simple world of the garden gnome is left untouched by the sordid pervery of Rockstar’s developers. Out in Vinewood Hills, on the edge of the desert, not far from the runaway bride’s home, there is a small collection of garden gnomes, posed harmlessly by a white fence. It all seems pretty picturesque – an idealised version of the American suburban dream – as you look at the first two gnomes, painted and posed traditionally, one with a fishing rod and the other with a lantern. And then you see the third gnome, bent over, with his pants down, and clearly spreading his cheeks. Read more at http://whatculture. com/gaming/gta-v-12-dirty-hidden-secrets-and-easter-eggs-you-probably-missed. php/5#vHMHQ7hpqcPIoMIO. 99 Some Easter Egg hunters have suggested that the dirty little devil might be presenting ready for penetration, or that he’s simply offering a cheeky moon to anyone lucky enough to find him. But it’s fairly obvious, given the Goatse reference previously mentioned, that the distasteful spreading action is another nod to that unfortunately viral, bottom-based activity. Elsewhere in the game, the same gnome is posed bending over in front of another of his less naughty-looking friends, giving the impression, as in the image at the top, that the two have been rumbled about to make sweet, sweet porcelain love. Read more at http://whatculture. com/gaming/gta-v-12-dirty-hidden-secrets-and-easter-eggs-you-probably-missed. php/5#vHMHQ7hpqcPIoMIO. 99 Sexy Yoga Rockstar’s dedication to bringing in more past-times and leisure activities to while away the hours within GTA V’s world is one of the reasons why the game is so successful: it has become more than a simple endeavour to complete missions, it’s more like a second life style game where the real world simulations are engaging mini-games and side concerns in their own rights. And chief among those past-times is the ability to take yoga lessons under the private tutelage of Master Private Yoga Instructor Fabien LaRouche, whose particular brand of Yoga differs somewhat to the traditional, tranquil set-up yoga fans might be accustomed to. Positions include the Punching Starfish (requires slow entry, in case the partner weeps), the Downward Facing Camel (encouraging the third eye to open to increse the flow of divine love) and the Lucky Triangle (which often requires a safe word). It’s pretty clear from the positions (above) and the descriptions alluded to, that these are particularly sexualised versions of normal yoga poses, and that LaRouche is just as sordid as the rest of the GTA cast of characters. Read more at http://whatculture. com/gaming/gta-v-12-dirty-hidden-secrets-and-easter-eggs-you-probably-missed. php/9#DcTR5MZymzFUJaOg. 99 Sexy Golf Following on from GTA V’s sordid version of yoga, there’s also a reference to an altogether more dirty version of golf than you might be used to, if you’re a fan of dragging a heavy bag of metal around a giant field and unsuccessfully navigating big holes full of sand. This one isn’t actually taken from the game itself, but rather the Los Santos Blaine County Travelogue, which hinted at what GTA V players could get up to in the game ahead of release. Under the country club section, the Travelogue talks about the progressive club, which ignores the usually limited rules on gender-bias in the sport of golf, as suggested in the message below, which accompanies the image above: â€Å"Thanks to equality laws passed recently, the LS Country Club has announced the admittance of two carefully selected women. Of course all are welcome to enroll for membership, though the selection criteria are kept confidential for legal reasons. † Clearly that means adding strippers to the course to make aiming for the hole a whole new ball game. Now, that’s probably not the kind of behaviour that your normal, run-of-the-mill golf course would accept, and there was certainly very little mention of it in Bagger Vance, and it probably explains why the country club comes with a hefty price tag of $150,000,000 for anyone who wants to sell out for that type of luxury. Read more at http://whatculture. com/gaming/gta-v-12-dirty-hidden-secrets-and-easter-eggs-you-probably-missed. php/10#A41YkISjRuzdTIW3. 99 Life Invader Extra Features Not content with simply killing Facebook founder Mark Zuckerberg, Rockstar clearly wanted to bait the king of nerds even more by casting aspersions on some of the social network’s more sordid users, as well as offering a side-swipe at one notoriously failed technological off-shoot of the website. As just one of the immersive, cleverly executed commercials to appear in the GTA V universe, it would be quite easy not to notice some of the details within Rockstar’s in-game ad for Life Invader (the thinly-veiled stab at Facebook) but you don’t have to be particularly attentive to have noticed that the website also has a tablet (a parody of Zuckerberg’s failed Facebook phone, no doubt. ). Read more at http://whatculture.com/gaming/gta-v-12-dirty-hidden-secrets-and-easter-eggs-you-probably-missed. php/11#UlvHXSGdTeDuXxyY. 99 Without too much explanation, the advert clearly suggests that the tablet allows the user to insert their penis into the tablet, to â€Å"dock† with other users, and while the advert seems to suggest that as a holding technique for hands free typing, the subtler moments, like the artwork of two phalluses coming together, and the inference of the term â€Å"docking† suggests a far more dirty reason. For the uninitiated or sheltered players out there, docking involves the coming together of two penises, in a unique, and wholly inappropriate-for-here manner. Read more at http://whatculture. com/gaming/gta-v-12-dirty-hidden-secrets-and-easter-eggs-you-probably-missed. php/11#UlvHXSGdTeDuXxyY. 99 The Nudist Colony†¦ Sort Of The presence of a cult in GTA V was heavily publicised ahead of release, and the pay off in the game was oddly sexual, especially if you really like the sight of middle-aged men with paunches and no pants. The Altruist Cult, as they are officially known are a group of old men, with a hatred of both modern technology and underpants, in some cases, who can be fed young drifters (they’re cannibals, obviously) and taking them four people leads to Trevor being taken into the camp at gunpoint (despite an implied history of him bringing regular â€Å"offerings† without incident. ) Trevor then must fight his way out, while being confronted by semi-nude, deranged men with heavy weapons. Some of these men, for some reason are entirely nude, with carefully crafted penises on show, which it is very easy to miss, especially if you don’t spend your time scrutinising the groins of NPCs. This of course confirmed the pre-release rumours of full-frontal male nudity, which appeared after the game’s ESRB rating was unveiled, and mentioned â€Å"non-sexual† male nudity. Imagine the poor intern/work experience lad (probably) who was forced to spend their coding and design days making sure the penises and testicles of the nudists cult members looked and responded in an authentic way. Sadly for some, there is no option to shed your own clothes and embrace the welcoming bond of your fellow nudes. In Trevor’s case, this can only be a good thing. Incidentally, the same ESRB rating that confirmed we’d see male nudity in the game also mentioned one brief reference to necrophilia, which so far has proved elusive. Not that we’re looking too hard, but it’s interesting to see something so openly discussed ahead of the release, and then so difficult to find (no matter how brief. ) Perhaps Rockstar’s DLC is going to be REALLY bold. Did we miss any Dirty Easter Eggs or hidden messages that you think should have made this list? Share your own finds in the comments below. Read more at http://whatculture. com/gaming/gta-v-12-dirty-hidden-secrets-and-easter-eggs-you-probably-missed. php/13#qYw1X3o7lktHeAtx. 99 7. Lawsuits Against The Franchise Total Over $1 Billion Read more at http://whatculture. com/gaming/gta-v-9-facts-that-will-blow-your-mind. php/3#zJ1PsYbf7ted734A. 99 GTA and controversy go together like peanut butter and jam; the franchise is never going to steer away from it, and as you’ll learn in a minute, it often even encourages it. Rockstar’s history in court has been well-documented, perhaps best of all their legal feud with disgraced Florida attourney Jack Thompson, who once referred to GTA as a â€Å"cop-killing simulator†, and has filed a litany of lawsuits on behalf of families who lost loved ones â€Å"because of the game†. You might think these suits frivolous, yet Thompson clearly meant business, filing a $246m suit against Rockstar a decade ago after two teens murdered two other motorists. That’s just one example, though; the man has filed countless suits in the name of his self-righteous crusade, yet they never seem to come to anything. Still, as it stands, Rockstar’s combined lawsuits surrounding the franchise total over $1 billion, which little – if any – they’ve ever had to pay out. Let’s see how many more games it takes them to reach the $2 billion milestone†¦ Read more at http://whatculture. com/gaming/gta-v-9-facts-that-will-blow-your-mind. php/3#zJ1PsYbf7ted734A. 99 7 Reasons We Should Be Worried About Video Game Violence Read more at http://whatculture. com/gaming/7-reasons-worried-video-game-violence. php/2#KwUUcZepH9gdxhEP. 99 7. High Level Of Graphics Realism Read more at http://whatculture. com/gaming/7-reasons-worried-video-game-violence. php/2#KwUUcZepH9gdxhEP. 99 Games today are far more aesthetically pleasing and with this often comes a greater degree of realism. Most game players can understand the difference and progression in game graphics – even if it’s simply between hand held and next generation game consoles. But along with the quality of the graphics also comes the detail. Take, for example, the game Mortal Kombat – which along with Grand Theft Auto is a tabloid aphrodisiac – and its ‘fatality’ finishers. The original game was released in 1992 and of course garnered plenty of debate regarding video game violence; but if you look at the fatalities from that game compared to today, it’s startling. Check out Raiden’s finishing moves – he shoots some blue lighting into the stunned opponent whose head then explodes into low quality cartoonish spurts of blood. Raiden shouts something like â€Å"heynamameeeh† and we all high five. Read more at http://whatculture. com/gaming/7-reasons-worried-video-game-violence.php/2#KwUUcZepH9gdxhEP. 99 6. Desensitisation With the realism and popularity of games comes the risk that we might become desensitized to violence. The majority of the research literature on video game violence focuses on this theory in one way or another; be it that it allows us to mute our own acts of aggression as suggested by Tobias Greitemayer in the Journal of Experimental Social Psychology, or that games are just part of a gradual global desensitisation to violence, as noted by Carnagey, Anderson and Bushman. Although much of modern research points away from violent video games reciprocating real world violence, the issue of desensitisation seems to be a constant theme. After all, if you see something over and over again it’s far less likely to shock you. However, what has changed along with video games, is the ease of access to violent and graphic images or video. Most owners of a Facebook account will have accidently played a shared video only to find half way through that it’s something sinister, like a cretin throwing puppies into a river, or the horrific video doing the rounds of a woman being decapitated. Also: as mentioned in the previous chapter, the depiction of violence on some of the most popular television shows is becoming increasingly more realistic and graphic. Several recent studies point to other mitigating, â€Å"real world† factors – and given the sheer number of us playing video games that are deemed violent, it’s these findings that make more sense to me. After all, if every Grand Theft Auto player replicated the game, we would need a Kevlar vest just to go fetch the newspaper. A study in the Journal of Psychiatric Research suggests that matters such as depression, antisocial personality traits, exposure to family violence and peer influences were the best predictors of youth aggression. This idea of video games merely being a piece of the desensitisation pie is further supported in recent research. A study in the Journal of Youth and Adolescence, funded in the wake of the Sandy Hook shootings – this will be discussed in a later chapter – tried to address the discrepancies in research. The study by Ferguson and Olson looked at vulnerable groups, namely children with pre-existing mental health problems. They concluded that the association between video game violence and aggression was minimal, but did point that further work was needed when looking at children’s attainment of violent stimulus. Read more at http://whatculture. com/gaming/7-reasons-worried-video-game-violence. php/3#Mc34jEfUCkm8wtJf. 99 5. Children Playing Adult Games With many video games now marketed exclusively for adults, the content can be unapologetically violent and graphic†¦ but this isn’t necessarily a bad thing. With many games now seemingly more like interactive films, you’d be rather disappointed if when you shot the game’s villain, blue glitter poured out and a care bare gave you a hug. For example, in the recent GTA V, the torture scene with Trevor is incredibly detailed and forces the player to engage in order to continue the game. Apart from being uncomfortable – which was the point – it reminds you that you’re in a very adult world. Yes, you can have sex with a prostitute then beat her to death with a baseball bat to recoup your money, but you can also take your character for a jog around the block, or play a round of golf. The point is – it’s your choice. You are essentially controlling a character in a godfather sandbox. As an adult who understands that this is a game, the implications of game violence are minimal. Otherwise, as stated earlier with around 13 million people buying the recent Call Of Duty, we would all need to know effective covering fire when leaving the house. The danger comes when you imagine children playing adult games. Aside from the point of desensitisation, a child’s mind is still developing and their view and understanding of the world is still being shaped. Therefore they are far more susceptive to influence, which is why film and television is so carefully scrutinised. In 1994, the Entertainment Software Rating Board (ESRB) was put together to give age and content advisories on games. However this was only in Canada and the US and was not enforced by law. Fast forward to 2012 and the Pan European Game Information (PEGI) system becomes legislated, meaning anyone selling a game to an individual under-age faces a possible 6 months in prison and a ? 5,000 fine. Of course, how well enforced the ratings are is debatable, with most games still fairly easily bought online by teens. What’s interesting about the PEGI system is that violence can be present in games for ages as young as 12. For 12 year olds, it has to be in a fantasy setting such as Lord Of The Rings. For 16 year olds it can be explicit and once you get to 18 you can engage in graphic violence towards defenceless people including multiple, motiveless killings – hooray. The point is that whilst there are now more stringent controls on violent games, it’s only recently becoming enforced with any vigour. This in itself brings with it another reason to be worried about violence in video games†¦. Read more at http://whatculture. com/gaming/7-reasons-worried-video-game-violence. php/4#d0pyFo3jvDHcpzJK. 99 4. Stricter Controls Leading To Less Brave Games Read more at http://whatculture. com/gaming/7-reasons-worried-video-game-violence. php/5#R4q8EqZIh4V4Lrtu. 99 With the increase in game ratings and restrictions, there’s the risk that video games might follow their Hollywood counterparts.

Sunday, October 13, 2019

Seperate Peace Summary Essay examples -- essays research papers

A Separate Peace Gene Forrester is a quiet, intellectual student at Devon School in New Hampshire. During the Summer Session of 1942, he becomes close friends with his daredevil roommate Finny, who has a talent for getting away with mischief through his sincere, disarming charisma. Finny prods Gene into making a dangerous jump out of a tree into a river, and the two start a secret society based on this ritual. Gene envies Finny's astonishing athletic abilities, and he begins to suspect that Finny envies his superior academic achievements and has been taking steps to distract him from his studies. His suspicions turn to hatred, but he makes sure to maintain an appearance of friendship so Finny will not suspect him. Gene realizes he was grievously mistaken about the existence of any rivalry between them one day when Finny expresses a sincere desire to see Gene succeed. He goes to the tree to jump with Finny while he is still in a state of shock from the force of his realization, and when Finny gets out to the edge of the branch, Gene shakes it, causing Finny to fall to the bank and shatter his leg. The doctor tells Gene that Finny's athletic days are over. Gene goes in to see Finny and begins to confess what he has done, but the doctor interrupts him and Finny is sent home before Gene gets another chance. The Summer Session ends, and Gene goes home for a brief vacation. On his way back to the school from his home in the South, Gene stops by Finny's house a... Seperate Peace Summary Essay examples -- essays research papers A Separate Peace Gene Forrester is a quiet, intellectual student at Devon School in New Hampshire. During the Summer Session of 1942, he becomes close friends with his daredevil roommate Finny, who has a talent for getting away with mischief through his sincere, disarming charisma. Finny prods Gene into making a dangerous jump out of a tree into a river, and the two start a secret society based on this ritual. Gene envies Finny's astonishing athletic abilities, and he begins to suspect that Finny envies his superior academic achievements and has been taking steps to distract him from his studies. His suspicions turn to hatred, but he makes sure to maintain an appearance of friendship so Finny will not suspect him. Gene realizes he was grievously mistaken about the existence of any rivalry between them one day when Finny expresses a sincere desire to see Gene succeed. He goes to the tree to jump with Finny while he is still in a state of shock from the force of his realization, and when Finny gets out to the edge of the branch, Gene shakes it, causing Finny to fall to the bank and shatter his leg. The doctor tells Gene that Finny's athletic days are over. Gene goes in to see Finny and begins to confess what he has done, but the doctor interrupts him and Finny is sent home before Gene gets another chance. The Summer Session ends, and Gene goes home for a brief vacation. On his way back to the school from his home in the South, Gene stops by Finny's house a...

Saturday, October 12, 2019

Essay examples --

Since the mid-1990s, the United Nations (UN) and other multilateral bodies have asserted authority for the administration of war-torn territories and shouldered the responsibility of placing them on the trajectory of political change (Knoll 2008: 2). In 1995, right after Dayton Peace Agreement, the UN assumed responsibility in Bosnia and Herzegovina (Chesterman 2004: 2). In 1999, following NATO’s armed intervention in Kosovo, the Security Council adopted Resolution 1244 establishing the United Nations Interim Administration Mission in Kosovo (Brabandere 2009: 37). Just a few months later, a transitional administration was created with effective sovereignty over East Timor until independence (UNTAET). These expanding mandates continued a trend that began with the operations in Namibia in 1989 and Cambodia in 1993, where the United Nations exercised varying degrees of civilian authority in addition to supervising elections (Chesterman 2004: 2). However, although the UN had assumed responsibility in 68 countries since 1948, the missions in Bosnia, Kosovo, and East Timor are commonly seen as unique in the history of the United Nations (Chesterman 2004; Doyle 2001; Chopra 1998; Wolfrum 2005; Stahn 2008). First, international administrations of these countries represent the most comprehensive missions ever deployed by the United Nations. Second, these cases also represent clear examples of democratic regime-building efforts on the part of international administrators. In the three cases, democratic regime-building has been an explicit goal, and international administrators have sought to oversee and involve themselves in a full process of regime change (Tansey 2009). Lastly, the three cases also display variation on both independent a... ...lack of interviews or surveys represents a limitation in this respect. These gathering-data techniques could enormously supplement the present paper in addition to primary documents, academic literature and non-academic materials published by think-tanks and NGOs. Second, following Przeworski et. al. (2000) and Mainwaring et. al. (2001), the present paper it leaves out substantive results such as social equality and economic development. Nevertheless, although these caveats are significant and may serve as the impetus for further research they do not overshadow the modest endeavor of the present paper. As Mainwaring et. al. (2000) suggests, by applying a trichotomous scale with a modest information demand, the number of coding errors significantly would be reduced and thus achieve greater reliability than would be possible under a more demanding measurement scale.

Friday, October 11, 2019

Experimental And Control Group Health And Social Care Essay

In the treatment subdivision, the research worker draws decisions about the significance and deductions of the determination. This subdivision tries to unknot what the consequences mean, why things turned out the manner they did and how the consequences can be used in pattern.Personal features of the experimental and control groupTable I- Explains the personal features of the health professionals in experimental and control group. The information says most of the health professionals are aged between 31-40yrs, females, educated and un employed. The present survey findings are supported by a survey done earlier by Mohammed Shinde ( 2009 ) , to measure the effectivity of presentation sing eating of hemiplegia patient among health professionals. Major happening in the survey include bulk of the health professionals are in the age group of 28-37yrs.53-63 % were females.40-60 % were unemployed.70-80 % were married.Data ‘s sing health professionals experience in eating and beginning of directionTable II-Explains the information ‘s sing health professionals experience in eating and beginning of direction. The findings revealed most of the health professionals were 2-3 yearss of experience in feeding the patient through nasogastric tubing. All health professionals received some kind of instructions sing tubing eating, but bulk of them did n't have any instructions from professional medical forces alternatively they got the instructions from their ain relations. The present survey findings are supported by a survey done earlier by Jeanie kayser ( 1990 ) who investigated attitudes of patients, household members, nurses, and doctors towards the usage of nasogastric tubing eating in three nursing places. His findings disclosed unequal communicating among wellness attention suppliers, patients, and households, and that some households did non cognize the demand of the tubing and they perceived the tubings were being inserted for the convenience of the nursing place staff. The present survey findings besides supported by a survey done earlier by. Elaine Wittenberg ( 2001 ) on cognition and accomplishment of health professionals sing the attention of the patient. The consequence showed many household health professionals did non hold the necessary accomplishments and cognition to supply sustained attention for a individual with chronic unwellness, so they lacked assurance and felt un-prepared. Health professionals reported that they received small counsel from wellness suppliers, that they did non cognize how to presume health professionals function, that they were non familiar with the type and sum of attention needed, and that they did non cognize how to entree and utilize resources.Degree of cognition of experimental and control groupTables III, IV, V, VI, VII, VIII, IX & A ; X explain the degree of cognition sing nasogastric tubing eating before and after the intercession. Table III explains the overall cognition degree of experimental and control group before and after intercession. In both experimental and command group all samples ( 100 % ) showed hapless cognitions degree before intercession. After intercession the experimental group showed important betterment in the degree of cognition whereas the control group remained in the same pre-intervention cognition position. The present survey revealed that, the degree of cognition was increased in experimental group who received the information, whereas in the control group there was no betterment in the degree of cognition. Table IV shows all the samples from both experimental and control group had hapless cognition in different facets of tubing feeding like consciousness of the tubing, technique of eating and complications before intercession. Whereas 95 % of samples showed good cognition sing provender and nutrition. Table V demonstrates the cognition degree of experimental and control group in different facets of tubing eating after intercession. The survey reveals that the experimental group had a important addition in the degree of cognition in different facet of tubing eating after the intercession but the control group showed the same pre-intervention cognition position. Table VI shows the comparing of overall mean cognition mark of experimental and control group before and after intercession and its degree of significance. Here the information suggest that the mean cognition mark of experimental and control group are the same before intercession ( average score 20 ) and after intercession mean mark of control group is higher than the average mark of experimental group. So, harmonizing to hypothesis ( H1 ) , there is important difference in the cognition mark on tubing eating among health professionals between the experimental and the control group after intercession and no significance difference before intercession. Present survey findings are supported by the survey done by Janie Kayser ( 1998 ) to measure the effectivity of a preparation programme on the cognition and caring ability of the household health professionals of AIDS patients. The consequence revealed that the experimental group had a significantly higher degree of cognition and caring ability after undergoing preparation programme. Table VII nowadayss mean cognition mark of experimental and control group before intercession and degree of significance. Both group demonstrated a low mean cognition mark of 0.90 % to 12.85 % in the facets of consciousness of the tubing, technique and complications before intercession. Both group showed a high cognition mark of 57 % -63 % with respect to feed and nutrition. The tabular array concluded that no important difference was found in cognition about tubing, technique and complication in control and experimental group, but a important difference was seen in the mean cognition sing provender and nutrition in control group compared to experimental group. Table VIII nowadayss mean cognition mark of experimental and control group after intercession and degree of significance. The experimental group showed a high mean cognition score ranged from 72 % to 91 % in different facets of tubing eating after intercession. But the control group showed a similar low mean mark form. Study consequence showed that a important difference in the mean cognition mark of the all countries in cognition among experimental group compared to command group after intercession. Table IX nowadayss mean cognition mark of experimental group before and after intercession and degree of significance. Experimental group showed a low mean cognition score ranged from 4.09 % to 12.85 % in the facets of consciousness of the tubing, technique and complications before intercession. The highest mark of cognition was seen in with respect to feed and nutrition ( 57.6 % ) .Whereas after intercession experimental group demonstrated a high mean mark ranged from 72.7 % to 91.22 % ..Statistically a important difference was seen in all the facets of cognition like consciousness of the tubing, provender and nutrition, technique and complications in the experimental group after intercession compared to pre-intervention position. Table Ten shows mean cognition mark of control group on baseline and subsequent observation and degree of significance. The control group showed a low cognition mean mark ranged from 0.90 % to 10 % in the facets of consciousness of the tubing, technique and complication before intercession. The highest mark of cognition was seen with respect to feed and nutrition ( 63.07 % ) .In subsequent observation besides control group showed a similar form of cognition mean mark like that of baseline observation.Degree of technique of experimental and control groupTables XI, XII, XIII, XIV, XV, XVI, XVII & A ; XVIII explain the degree of technique sing nasogastric tubing eating before and after the intervention.- Table Eleven nowadayss frequence and per centum of experimental and control group on overall technique before and after intervention.70 % of the samples had good or mean degree of technique before intercession and 6 samples showed hapless technique whereas after intercession all the samples in the group were demonstrated first-class feeding techniques. The samples from the control group retained in the same technique degree of norm and hapless, before and after intercession The present survey revealed that, the degree of technique was increased in experimental group who received the presentation, whereas in the control group there was no betterment in the degree of technique. Table Twelve nowadayss frequence and per centum of experimental and control group harmonizing to degree of assorted facets of tubing eating technique before intercession. In both experimental and control group bulk of the samples had norm or hapless readying and technique whereas in aftercare both group exhibited good patterns. Table Thirteen nowadayss frequence and per centum of experimental and control group harmonizing to degree of assorted facets of tubing eating technique after intercession. In the experimental group, after intercession all the 20 samples ( 100 % ) had first-class degree of technique in assorted facets of tubing feeding like readying for eating, technique of eating and aftercare. The control group showed a similar form of hapless technique mean mark as in baseline observation. The tabular array concluded that there was an addition in the degree of technique sing nasogastric tubing eating in experimental group after intercession. Table Fourteen nowadayss comparing of overall mean technique mark of experimental and control group before and after intercession and degree of significance. Study revealed that both group had an about similar low technique mean mark before intercession. But after intercession the experimental group showed a high mean technique mark whereas the control group retained in their baseline technique degree. So, harmonizing to hypothesis ( H2 ) , there is a important difference in the technique mark on tubing eating among health professionals between the experimental and the control group after intercession and no significance difference was observed before intercession. Present survey findings was supported by the survey done by Mohammed Shinde ( 2009 ) , quasi-experimental survey to measure the effectivity of presentation sing eating of hemiplegia patient among health professionals. The consequence showed, in both unwritten and nasogastric eating, the experimental group had important betterment in accomplishment mark of health professionals about eating of hemiplegic patients after presentation. Table Fifteen nowadayss mean technique mark of experimental and control group in different facets tube feeding before intercession and degree of significance. The information ‘s suggests no important difference was seen in the countries of technique, aftercare in experimental and control group before intercession, but important difference was seen in readying in experimental group compared to command group before intercession. Table Sixteen nowadayss mean technique mark of experimental and control group in different facets of tubing eating after intercession and degree of significance. The information ‘s suggest important difference in the countries of readying, technique and aftercare in experimental group compared to command group after intercession. Table Seventeen nowadayss mean technique mark of experimental group before and after intercession and degree of significance. The present survey showed important betterment in all the countries of technique sing tube eating like readying, technique and aftercare in the experimental group after intercession compared to pre-intervention position. Table Eighteen nowadayss mean technique mark of control group on baseline and subsequent observation and degree of significance. The present survey showed no important difference in all the countries of techniques of tubing feeding like readying, techniques and aftercare in control group on baseline and subsequent observation.Association of survey variables with selected demographic variablesTable XIX presents association between demographic variables and techniques of feeding before intercession. The present survey shows a important association between the beginning of direction and technique of feeding before intercession whereas no association elicited between age, sex, business with technique of feeding before intervention.. Present survey findings are supported by the survey done by Mohammed Shinde ( 2009 ) , quasi-experimental survey to measure the effectivity of presentation sing eating of hemiplegia patient among health professionals. The consequence showed no important relationship of feeding pattern with respect to age, sex, instruction, business and matrimonial position.